Traits List

Complete guide to all traits in Universal Tower Defense - unlock hidden potential through trait optimization.

Traits System Overview

Traits are special modifiers that can be applied to units to enhance their capabilities or unlock unique mechanics. Each unit can roll with one of many possible traits, ranging from common stat boosts to rare, unit-specific transformations. Understanding traits is crucial for maximizing your team's potential.

This comprehensive guide covers all available traits, their effects, drop rates, optimal units, and strategic applications. Whether you're looking for general stat boosts or unit-specific transformations, this list will help you make informed decisions about trait priorities and unit optimization.

Common Traits (Easy to Obtain)

Strong

B+
45% drop
Effect: +20% Damage

Increases raw damage output by 20%. Good for straightforward DPS units.

Best For:Physical DPS units without special scaling
Good Units: Berserker, Shanks, Zorro

Swift

B
40% drop
Effect: +15% Attack Speed

Reduces attack cooldowns by 15%. Excellent for high-SPA units.

Best For:Units with long cooldowns needing more frequent attacks
Good Units: Many units

Sniper

A
35% drop
Effect: +30% Range, +10% Crit

Extends attack range and increases critical hit chance.

Best For:Support units and precision DPS
Good Units: Miku, Ace, Zorro

Ruler

S
25% drop
Effect: +1 Placement Limit

Allows fielding an additional unit. Stack multiplicatively for some units.

Best For:Powerful units where double placement doubles effectiveness
Good Units: Shanks, Genos, Erwin

Rare & Unique Traits (Hard to Obtain)

RARE

Godly

S+
8% drop
Effect: +30% All Stats

Comprehensive stat boost affecting all aspects of unit performance.

Best For:Any unit, but especially those with complex scaling systems
Target Units: Mob, Berserker, Zorro
RARE

Astral

SSS
0.45% drop
Effect: DoT Can Stack (Ace Only)

Uniquely allows Ace's burn damage to stack, enabling infinite DoT scaling.

Best For:Ace - this trait is mandatory for his S-Tier ranking
Target Units: Ace (Required)
RARE

Sharingan

SSS
0.35% drop
Effect: Evolution Acceleration (Sasuke)

Enhances Sasuke's evolution system and amplifies all forms.

Best For:Sasuke - transforms evolution journey into viable strategy
Target Units: Sasuke (Required)
RARE

Six Eyes

SSS
0.30% drop
Effect: Domain Enhancement (Gojo)

Enhances Gojo's Room system, allowing 5 domains and extended duration.

Best For:Gojo - converts him from strong to map-controlling deity
Target Units: Gojo (Required)
RARE

Op-Op Fruit

SSS
0.25% drop
Effect: Dual Room System (Law)

Allows Law to maintain 2 Rooms simultaneously for spatial control.

Best For:Law - enables complex tactical positioning plays
Target Units: Law (Required)
RARE

Three Sword Style

S+
0.40% drop
Effect: Precision Mastery (Zorro)

Transforms Zorro into precision DPS machine with enhanced crits.

Best For:Zorro - mandatory for his S-Tier DPS ranking
Target Units: Zorro (Required)

Trait Tier Rankings

TierTraitEffectDrop RatePriority
SSSAstral, Sharingan, Six Eyes, Op-OpUnit-specific transformations0.25-0.45%Mandatory
S+Three Sword Style, GodlyMassive stat boosts / transformations0.40-8%Highest
SRuler+1 placement (double unit effectiveness)25%Very High
ASniper+30% range, +10% crit35%High
BStrong, Swift+20% damage / +15% attack speed40-45%Medium

Trait Priority Guide

Mandatory Traits

  • Astral (Ace): Without this trait, Ace is A-Tier. With it, he becomes S-Tier DoT king.
  • Six Eyes (Gojo): Transforms Gojo from strong to map-controlling deity.
  • Sharingan (Sasuke): Makes evolution system viable instead of impossible.
  • Op-Op Fruit (Law): Enables dual-Room tactical complexity.
  • Three Sword Style (Zorro): Mandatory for S-Tier DPS ranking.

High-Value Traits

  • Ruler: Doubles effectiveness for units like Shanks, Genos, Erwin.
  • Godly: Excellent universal boost, especially for complex units like Mob.
  • Sniper: Great for support units (Miku) and precision DPS (Zorro).

Good General Traits

  • Strong: Reliable +20% damage boost for any DPS unit.
  • Swift: Helpful for units with long cooldowns.

Situational Traits

  • Element-Specific: Only good if your team uses matching elements.
  • Defense Traits: Good for tank units, useless for glass cannons.

Trait Reroll Strategy

Getting the right trait can make or break a unit's viability. Here's when to reroll:

Always Reroll

  • • Units requiring specific traits (Ace without Astral)
  • • Ruler on double-worthy units (Shanks, Genos)
  • • Any unit rolling SSS-tier rare traits

Consider Reroll

  • • Strong/Swift on units that could get Ruler
  • • Any trait on units you plan to main
  • • When you have trait reroll resources

Keep

  • • Strong/Swift on non-critical units
  • • Good-enough traits on low-investment units
  • • When resources are limited