Traits List
Complete guide to all traits in Universal Tower Defense - unlock hidden potential through trait optimization.
Traits System Overview
Traits are special modifiers that can be applied to units to enhance their capabilities or unlock unique mechanics. Each unit can roll with one of many possible traits, ranging from common stat boosts to rare, unit-specific transformations. Understanding traits is crucial for maximizing your team's potential.
This comprehensive guide covers all available traits, their effects, drop rates, optimal units, and strategic applications. Whether you're looking for general stat boosts or unit-specific transformations, this list will help you make informed decisions about trait priorities and unit optimization.
Common Traits (Easy to Obtain)
Strong
Increases raw damage output by 20%. Good for straightforward DPS units.
Swift
Reduces attack cooldowns by 15%. Excellent for high-SPA units.
Sniper
Extends attack range and increases critical hit chance.
Ruler
Allows fielding an additional unit. Stack multiplicatively for some units.
Rare & Unique Traits (Hard to Obtain)
Godly
Comprehensive stat boost affecting all aspects of unit performance.
Astral
Uniquely allows Ace's burn damage to stack, enabling infinite DoT scaling.
Sharingan
Enhances Sasuke's evolution system and amplifies all forms.
Six Eyes
Enhances Gojo's Room system, allowing 5 domains and extended duration.
Op-Op Fruit
Allows Law to maintain 2 Rooms simultaneously for spatial control.
Three Sword Style
Transforms Zorro into precision DPS machine with enhanced crits.
Trait Tier Rankings
| Tier | Trait | Effect | Drop Rate | Priority |
|---|---|---|---|---|
| SSS | Astral, Sharingan, Six Eyes, Op-Op | Unit-specific transformations | 0.25-0.45% | Mandatory |
| S+ | Three Sword Style, Godly | Massive stat boosts / transformations | 0.40-8% | Highest |
| S | Ruler | +1 placement (double unit effectiveness) | 25% | Very High |
| A | Sniper | +30% range, +10% crit | 35% | High |
| B | Strong, Swift | +20% damage / +15% attack speed | 40-45% | Medium |
Trait Priority Guide
Mandatory Traits
- •Astral (Ace): Without this trait, Ace is A-Tier. With it, he becomes S-Tier DoT king.
- •Six Eyes (Gojo): Transforms Gojo from strong to map-controlling deity.
- •Sharingan (Sasuke): Makes evolution system viable instead of impossible.
- •Op-Op Fruit (Law): Enables dual-Room tactical complexity.
- •Three Sword Style (Zorro): Mandatory for S-Tier DPS ranking.
High-Value Traits
- •Ruler: Doubles effectiveness for units like Shanks, Genos, Erwin.
- •Godly: Excellent universal boost, especially for complex units like Mob.
- •Sniper: Great for support units (Miku) and precision DPS (Zorro).
Good General Traits
- •Strong: Reliable +20% damage boost for any DPS unit.
- •Swift: Helpful for units with long cooldowns.
Situational Traits
- •Element-Specific: Only good if your team uses matching elements.
- •Defense Traits: Good for tank units, useless for glass cannons.
Trait Reroll Strategy
Getting the right trait can make or break a unit's viability. Here's when to reroll:
Always Reroll
- • Units requiring specific traits (Ace without Astral)
- • Ruler on double-worthy units (Shanks, Genos)
- • Any unit rolling SSS-tier rare traits
Consider Reroll
- • Strong/Swift on units that could get Ruler
- • Any trait on units you plan to main
- • When you have trait reroll resources
Keep
- • Strong/Swift on non-critical units
- • Good-enough traits on low-investment units
- • When resources are limited