Mythic Units List
Complete guide to all Mythic rarity units in Universal Tower Defense - their strengths, weaknesses, and optimal strategies.
All Mythic Units Overview
Mythic units represent the pinnacle of power in Universal Tower Defense. These S-Tier and A+ Tier units feature complex mechanics, unique passives, and game-changing abilities that can dramatically alter your team's performance. Each mythic unit requires significant investment but offers unparalleled strategic depth.
This comprehensive list covers all available mythic units, their unique mechanics, optimal traits, strategic applications, and difficulty ratings. Use this guide to choose the mythic unit that best fits your playstyle and team composition.
Mythic Units Tier List
Ace (Fire Fist)
Fire • Mythic
Master the Burn Meta - stacking DoT damage for infinite scaling potential.
Key Strengths:
Berserker (Kenpachi)
Physical • Mythic
The "Cut Through Anything" specialist - bypassing all enemy defenses.
Key Strengths:
Virtual Idol Miku
Energy • Mythic
Support goddess with buff amplification and area control.
Key Strengths:
Admiral Magma (Akainu)
Fire • Mythic
Boss Killer Supreme - Master the Burn DoT and Lava Puddle confusion meta.
Key Strengths:
Kirito (Black Swordsman)
Physical • Mythic
VR Specialist with 4 Unique Passives - Emperor, Death, Fortune, and Magician.
Key Strengths:
Shanks (Red Hair)
Physical • Mythic
Pure Mythic DPS Excellence - The ultimate physical damage dealer.
Key Strengths:
Mob (Shigeo Kageyama)
Psychic • Mythic
Esper Unit Mastery - Psychic powers that scale exponentially with emotional state.
Key Strengths:
Genos (Cyborg Disciple)
Fire • Mythic
Line AoE DPS Excellence - Master the incineration beam for sustained wave clearing.
Key Strengths:
Sasuke (Uchiha)
Lightning • Mythic
Evolution-Focused Mastery - Unlock Mangekyo, Eternal, and Rinnegan forms.
Key Strengths:
Mythic Unit Categories
Choosing Your First Mythic Unit
Selecting your first mythic unit is a crucial decision that impacts your entire game experience. Here's our recommendations based on playstyle:
Beginner-Friendly
- • Shanks: Simple, reliable DPS with no complex mechanics
- • Genos: Consistent beam DPS, predictable performance
- • Berserker: Straightforward penetration damage
Intermediate Players
- • Ace: DoT stacking requires strategy but rewarding
- • Miku: Support mechanics with team synergy
- • Admiral: Boss specialization with confusion mechanics
Expert Players
- • Kirito: Four passive systems require mastery
- • Mob: Emotional state management is extremely complex
- • Sasuke: Evolution system demands long-term planning
Content-Specific
- • Boss Killing: Admiral, Mob (Tier 4)
- • Wave Clearing: Genos, Ace
- • Universal DPS: Shanks, Berserker
- • Team Support: Miku, Sasuke (Rinnegan)
Mythic Unit Investment Guide
| Unit | Investment Level | Time to Max | Cost Efficiency | Peak Performance |
|---|---|---|---|---|
| Shanks | Low-Medium | 1-2 weeks | Excellent | Immediate |
| Genos | Low | 1 week | Very Good | Early |
| Ace | Medium | 2-3 weeks | Good | Mid-game |
| Kirito | Very High | 4-6 weeks | Variable | Build-dependent |
| Mob | High | 3-4 weeks | Conditional | Tier 4 only |
| Sasuke | Very High | 6-8 weeks | Late-game | Rinnegan only |