Mob (Shigeo Kageyama) Guide
Esper Unit Mastery - Psychic powers that scale exponentially with emotional state.
Unit Overview
Rarity
Mythic
Drop Rate
~0.16%
Element
Psychic
Targeting
Line + AoE
Optimal SPA
4.5s (Level 7)
Best Trait
Godly
Mob (Shigeo Kageyama) represents the "Emotional State Scaling" archetype in Universal Tower Defense, embodying the concept that psychic power intensifies based on psychological conditions. Based on the protagonist from Mob Psycho 100, his unique design allows damage output to scale far beyond standard mythic units—but only when specific emotional thresholds are met.
What makes Mob exceptional is his "Psychic Intensity" system—a four-tier emotional state that dramatically alters his damage profile, attack speed, and special abilities. At low intensity, he's a mediocre unit. At maximum intensity, he becomes the single most powerful unit in the game, capable of soloing content that typically requires full mythic teams. However, maintaining peak intensity requires precise emotional management and team composition support.
Psychic Intensity System
The Mob guide centers on understanding his Psychic Intensity system—a four-tier progression that fundamentally alters his capabilities:
Tier 1: Calm (0-30% Intensity)
Base state. Damage multiplier: 1.0x. SPA: 4.5s. No special abilities. Essentially a rare-tier unit masquerading as mythic.
Key Point: Avoid this tier during combat
Tier 2: Focused (31-60% Intensity)
Damage multiplier: 1.8x. SPA reduces to 3.8s. Unlocks "Telekinetic Push" - knocks enemies backward 2 tiles, disrupting formations.
Key Point: Minimum viable performance tier
Tier 3: Determined (61-85% Intensity)
Damage multiplier: 3.2x. SPA reduces to 2.9s. Unlocks "Psychic Explosion" - circular AoE centered on target dealing 200% damage.
Key Point: Strong competitive tier
Tier 4: 100% (86-100% Intensity)
Damage multiplier: 6.0x. SPA reduces to 1.8s. Unlocks "Planet Storm" - global attack hitting ALL enemies for 400% damage. Permanent until intensity drops below 50%.
Key Point: Game-breaking ultimate state
Intensity Generation Mechanics
Mob's intensity rises automatically over time but can be accelerated through specific triggers:
- Passive Generation: +2% intensity every 3 seconds (max 60% without triggers)
- Damage Taken: +8% intensity per enemy attack absorbed by nearby allies
- Ally Defeat: +15% intensity when a friendly unit is destroyed
- Enemy Defeat: +5% intensity per kill (capped at 85% without extreme triggers)
- 100% Trigger: Requires either ally defeat or 10+ consecutive kills within 30 seconds
The critical insight: achieving Tier 4 (100%) requires dramatic emotional triggers—either significant loss (ally defeat) or extraordinary performance (killing spree). This creates high-risk, high-reward gameplay where you might sacrifice units to unlock Mob's true potential.
The Godly Trait Synergy
The Godly trait provides the perfect amplification for Mob's intensity system:
- +50% Intensity Generation: All intensity sources generate 50% more (2% becomes 3%, etc.)
- Tier 4 Persistence: 100% intensity lasts 15 seconds longer before decay begins
- Reduced Decay Rate: Intensity decreases 25% slower when not actively generating
- Planet Storm Cooldown: Reduces cooldown by 2 seconds, allowing more frequent global attacks
Without Godly, maintaining Tier 4 becomes extremely difficult—intensity builds too slowly and decays too quickly. Godly transforms Mob from a situational powerhouse into a reliable S-Tier unit.
Strategic Intensity Management
Mastering Mob requires understanding intensity as a resource to be managed, not just a passive mechanic:
- Early Game (Waves 1-10): Stay in Tier 1-2. No intensity triggers available yet
- Mid Game (Waves 11-25): Push to Tier 3 during boss waves using enemy defeats
- Late Game (Waves 26+): Sacrifice disposable units to trigger Tier 4 for boss eliminations
- Emergency Protocol: If intensity drops to Tier 1, accept that Mob is dead weight for 30+ seconds
The emotional gameplay loop requires accepting that Mob will be weak for significant periods in exchange for brief windows of absolute dominance. This trade-off makes him不适合 casual players but extremely rewarding for those who master the intensity management system.
Planet Storm: The Game Breaker
When Mob reaches 100% intensity, his "Planet Storm" ability activates—a global attack affecting every enemy on the map:
- 400% Damage Multiplier: Hits as hard as 4 simultaneous normal attacks
- Global Range: No positioning constraints—kills any enemy regardless of location
- Duration: Continues as long as intensity remains above 50%
- Frequency: With Godly trait, activates every 6 seconds during Tier 4
This ability essentially turns Mob into a "delete button" for problematic enemies—he can eliminate threats regardless of their position or current defenses. Against bosses with dangerous phases or elites with special abilities, Planet Storm provides unmatched utility.
Relic Optimization
The optimal relic setup for Mob prioritizes intensity acceleration and Tier 4 maintenance:
- Psychic Amplifier Set: +40% intensity generation and +20% Tier 4 duration
- Focus Crystal: Reduces decay rate by 30%, extending peak performance windows
- Emotional Buffer: Prevents intensity drops below 30% for 10 seconds after ally defeat
- Avoid Raw Damage: Intentionally weak in low tiers—focus on intensity management
The counterintuitive aspect: don't optimize for damage in Tier 1-2, since that's when damage optimization matters least. Instead, optimize for reaching and maintaining Tier 4, where the real damage happens.
Mob vs. The Meta
| Comparison | Mob | Competitor |
|---|---|---|
| vs. Shanks | High-risk/high-reward (6x peak damage) | Consistent DPS. Mob better peak, Shanks more reliable. |
| vs. Admiral | Emotional scaling (requires sacrifice) | Technical execution. Mob higher ceiling, Admiral more accessible. |
| vs. Kirito | Single scaling system (intensity) | Four passive options. Mob simpler mechanics, Kirito more versatility. |
Quick Reference
Intensity Tier Chart
Intensity Triggers
+2% per 3s (passive)
+15% intensity
+5% per kill